mbsimflexiblebody  4.0.0
MBSim Flexible Body Module
MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand Member List

This is the complete list of members for MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand, including all inherited members.

assignContours(const std::vector< MBSim::Contour * > &contour) override (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandvirtual
MBSim::ContactKinematics::assignContours(Contour *contour1, Contour *contour2)MBSim::ContactKinematics
circleMBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
contactKinematics (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
ContactKinematics(int maxNumContacts_=1)MBSim::ContactKinematics
extrusion (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
getMaximumNumberOfContacts() constMBSim::ContactKinematics
icircleMBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
icontour (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
maxNumContactsMBSim::ContactKinematicsprotected
possibleContactsPerNodeMBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
setInitialGuess(const fmatvec::MatV &zeta0_)MBSim::ContactKinematicsvirtual
setMaximumNumberOfContacts(int maxNumContacts_)MBSim::ContactKinematics
setNumberOfPossibleContactPerNode(int n) (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandinline
setTolerance(double tol_)MBSim::ContactKinematics
staticNodes (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandprivate
tolMBSim::ContactKinematicsprotected
updateg(std::vector< MBSim::SingleContact > &contact) override (defined in MBSimFlexibleBody::ContactKinematicsCircleFlexibleBand)MBSimFlexibleBody::ContactKinematicsCircleFlexibleBandvirtual
MBSim::ContactKinematics::updateg(SingleContact &contact, int i=0)MBSim::ContactKinematicsvirtual
updatewb(std::vector< SingleContact > &contact)MBSim::ContactKinematicsvirtual
updatewb(SingleContact &contact, int i=0)MBSim::ContactKinematicsvirtual
~ContactKinematics() override=defaultMBSim::ContactKinematics
~ContactKinematicsCircleFlexibleBand() overrideMBSimFlexibleBody::ContactKinematicsCircleFlexibleBand