blasOrder() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
cols() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
copy() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | |
e(int i, int j) const (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
e(int i) const (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
e(int i) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
init(const AT &a=0) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | |
init(Init, const AT &a=0) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
init(Eye, const AT &a=1) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
init(Noinit, const AT &a=0) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix() | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix(int n_, Noinit) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix(int n_, Init ini=INIT, const AT &a=0) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix(int n_, Eye ini, const AT &a=1) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix(int m_, int n_, Noinit) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
Matrix(const Matrix< Diagonal, Ref, Ref, AT > &A) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator std::vector< std::vector< AT > >() | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | |
operator()(int i, int j) const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator()(int i) const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator()(int i) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator()() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator()() | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator<<(const Matrix< Diagonal, Ref, Ref, AT > &A) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator=(const Matrix< Diagonal, Ref, Ref, AT > &A) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
operator>>(const Matrix< Diagonal, Ref, Ref, AT > &A) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
resize() (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
resize(int n_, Noinit) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
resize(int n, Init ini=INIT, const AT &a=0) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
resize(int n, Eye ini, const AT &a=1) (defined in fmatvec::Matrix< Diagonal, Ref, Ref, AT >) | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
rows() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
size() const | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |
~Matrix() | fmatvec::Matrix< Diagonal, Ref, Ref, AT > | inline |